Olympic moving images--and their associated large and small screen manifestations in the city--take place. Yet, how is this taking and making of place through screen media and their techo-assemblages understood? Despite histories of the Olympic Games that discuss the mega-event as an urban and global growth engine and as a hotbed of cultural and technological innovation, the cities themselves as media and mediating technologies can appear to slip away under grand narratives of progress and ideology. Approaching the Olympic city as a screen landscape, this paper asks how the myriad screens that produce the Olympic Games might be approached in ways that generate new understandings of the agential and performative role of the screen in contemporary urban environments. Using methods borrowed from contemporary archaeology, I consider how newer methods of engaging with Olympic screen assemblages may be necessary and how these methods might have an impact more broadly on the study of screen media.
- Media archaeology
- screen landscapes