Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice

Paul Merchant*, Thea Pitman, Edward King

*Corresponding author for this work

Research output: Contribution to journalArticle (Academic Journal)peer-review

Abstract

This article reflects on developments in research into Latin American video games two decades after the first studies in the field. In particular, it fills a gap in research by reflecting on the pedagogical uses of video games, focusing both on their value in the undergraduate classroom, and on the design of educational games for use by school children, asking to what extent games might afford their players impactful embodied experiences and ways of navigating complex systems of information and power. The case studies centre on the teaching of environmental humanities and digital literacy in a specifically Latin American context.
Original languageEnglish
Pages (from-to)263-276
Number of pages14
JournalBulletin of Latin American Research
Volume43
Issue number3
Early online date17 Jun 2024
DOIs
Publication statusPublished - 7 Jul 2024

Bibliographical note

Publisher Copyright:
© 2024 The Author(s). Bulletin of Latin American Research published by John Wiley & Sons Ltd on behalf of Society for Latin American Studies.

Research Groups and Themes

  • Centre for Environmental Humanities

Keywords

  • video games
  • pedagogy
  • environmental humanities
  • Latin America
  • digital literacy

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