Abstract
Game engines are increasingly used as simulation platforms by the autonomous vehicle community to develop vehicle control systems and test environments. A key requirement
for simulation-based development and verification is determinism, since a deterministic process will always produce the same output given the same initial conditions and event history. Thus, in a deterministic simulation environment, tests are rendered repeatable and yield simulation results that are trustworthy and straightforward to debug. However, game engines are seldom deterministic. This paper reviews and identifies the potential causes and effects of non-deterministic behaviours in game engines. A case study using CARLA, an open-source autonomous driving simulation environment powered by Unreal Engine, is presented to highlight its inherent shortcomings in providing sufficient precision in experimental results. Different configurations and utilisations of the software and hardware are explored to determine an operational domain where the simulation precision
is sufficiently high i.e. variance between repeated executions becomes negligible for development and testing work. Finally, a method of a general nature is proposed, that can be used to find the domains of permissible variance in game engine simulations for any given system configuration.
for simulation-based development and verification is determinism, since a deterministic process will always produce the same output given the same initial conditions and event history. Thus, in a deterministic simulation environment, tests are rendered repeatable and yield simulation results that are trustworthy and straightforward to debug. However, game engines are seldom deterministic. This paper reviews and identifies the potential causes and effects of non-deterministic behaviours in game engines. A case study using CARLA, an open-source autonomous driving simulation environment powered by Unreal Engine, is presented to highlight its inherent shortcomings in providing sufficient precision in experimental results. Different configurations and utilisations of the software and hardware are explored to determine an operational domain where the simulation precision
is sufficiently high i.e. variance between repeated executions becomes negligible for development and testing work. Finally, a method of a general nature is proposed, that can be used to find the domains of permissible variance in game engine simulations for any given system configuration.
| Original language | English |
|---|---|
| Pages (from-to) | 20538-20552 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Intelligent Transportation Systems |
| Volume | 23 |
| Issue number | 11 |
| Early online date | 3 Feb 2022 |
| DOIs | |
| Publication status | Published - 10 Jun 2022 |
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Dive into the research topics of 'On Determinism of Game Engines used for Simulation-based Autonomous Vehicle Verification'. Together they form a unique fingerprint.Projects
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UKRI Trustworthy Autonomous Systems Node In Functionality
Windsor, S. P. (Principal Investigator), Ives, J. C. S. (Co-Investigator), Downer, J. R. (Co-Investigator), Rossiter, J. M. (Co-Investigator), Eder, K. I. (Co-Investigator) & Hauert, S. (Co-Investigator)
1/11/20 → 30/04/24
Project: Research, Parent
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