Abstract
This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 700 people who took part in a three week long public trial of a location-based audio drama. Ratings of enjoyment, immersion and how much history came alive all scored highly and people often spent up to an hour in the experience. A model of immersion as a cycle of transient states triggered by events in the overall experience is defined. This model can be used to design for immersion in future experiences.
Translated title of the contribution | Parallel Worlds : Immersion in location-based experiences |
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Original language | English |
Title of host publication | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA, 2-7 April |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1733 - 1736 |
Number of pages | 4 |
ISBN (Print) | 1595930027 |
Publication status | Published - 2006 |
Research Groups and Themes
- Bristol Interaction Group