This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 700 people who took part in a three week long public trial of a location-based audio drama. Ratings of enjoyment, immersion and how much history came alive all scored highly and people often spent up to an hour in the experience. A model of immersion as a cycle of transient states triggered by events in the overall experience is defined. This model can be used to design for immersion in future experiences.
|Translated title of the contribution||Parallel Worlds : Immersion in location-based experiences|
|Title of host publication||Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA, 2-7 April|
|Publisher||Association for Computing Machinery (ACM)|
|Pages||1733 - 1736|
|Number of pages||4|
|Publication status||Published - 2006|