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Parallel Worlds: Immersion in location-based experiences

  • J Reid
  • , E Geelhoed
  • , R Hull
  • , KF Cater
  • , BJ Clayton

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    61 Citations (Scopus)

    Abstract

    This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 700 people who took part in a three week long public trial of a location-based audio drama. Ratings of enjoyment, immersion and how much history came alive all scored highly and people often spent up to an hour in the experience. A model of immersion as a cycle of transient states triggered by events in the overall experience is defined. This model can be used to design for immersion in future experiences.
    Translated title of the contributionParallel Worlds : Immersion in location-based experiences
    Original languageEnglish
    Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA, 2-7 April
    PublisherAssociation for Computing Machinery
    Pages1733 - 1736
    Number of pages4
    ISBN (Print)1595930027
    Publication statusPublished - 2006

    Research Groups and Themes

    • Bristol Interaction Group

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