Personalized content, engagement, and monetization in a mobile puzzle game

Louis-Daniel Pape, Christian Helmers, Alessandro Iaria, Stefan Wagner*, Julian Runge

*Corresponding author for this work

Research output: Contribution to journalArticle (Academic Journal)peer-review

1 Citation (Scopus)

Abstract

Digital technologies have reduced the cost of collecting detailed information on consumer characteristics and behavior. Despite the large literature on the consequences of using these data to personalize prices, little is known about content personalization. Using detailed player-level data from a mobile puzzle game and a novel structural model of player behavior, we investigate the effects on revenue of personalizing game difficulty using observable player characteristics. Our results show that, while average difficulty across players is successfully set by the game developer to maximize revenue, personalization can further increase revenue by 71%. Personalized difficulty leads to an overall increase in player engagement and, consequently, revenue generation in the form of in-app purchases. Although the largest relative increase in revenue comes from the smallest spenders, most of the absolute increase in revenue comes from a further increase in spending by the largest spenders.
Original languageEnglish
Article number103128
Pages (from-to)1-18
Number of pages18
JournalInternational Journal of Industrial Organization
Volume98
Early online date19 Dec 2024
DOIs
Publication statusPublished - 3 Jan 2025

Bibliographical note

Publisher Copyright:
© 2024 The Author(s). Published by Elsevier B.V.

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