TY - CHAP
T1 - Playful infrastructures: building communities through social board gaming
AU - Kviat, Alexandra
PY - 2024/5/23
Y1 - 2024/5/23
N2 - Although space plays an integral role in strengthening the UK’s social and cultural fabric, merelyputting people together in the same physical environment does not necessarily bring them togethersocially. The paper argues for a shift in the policy focus from the provision and maintenance ofphysical spaces where social connections can be formed to a more nuanced understanding of howsuch connections can be facilitated. Drawing on a case study of social board gaming in the postpandemicUK, the paper explores how social gatherings structured around a shared activity with aclear interaction framework, such as the one provided by board games, makes existing social andcultural infrastructures (pubs, cafes, community centres, etc.) more convivial and accessible todiverse demographics, including neurodivergent people and those struggling with loneliness andsocial isolation. Despite many social, economic and civic benefits of social board gaming, there aresome barriers and challenges that need to be addressed to fully harness the community-buildingpotential of this activity. The paper presents several policy considerations drawn from existing goodpractice in accessibility, inclusion, outreach, impact generation and fundraising, and concludes withfurther recommendations for development and support of social board gaming in the UK.
AB - Although space plays an integral role in strengthening the UK’s social and cultural fabric, merelyputting people together in the same physical environment does not necessarily bring them togethersocially. The paper argues for a shift in the policy focus from the provision and maintenance ofphysical spaces where social connections can be formed to a more nuanced understanding of howsuch connections can be facilitated. Drawing on a case study of social board gaming in the postpandemicUK, the paper explores how social gatherings structured around a shared activity with aclear interaction framework, such as the one provided by board games, makes existing social andcultural infrastructures (pubs, cafes, community centres, etc.) more convivial and accessible todiverse demographics, including neurodivergent people and those struggling with loneliness andsocial isolation. Despite many social, economic and civic benefits of social board gaming, there aresome barriers and challenges that need to be addressed to fully harness the community-buildingpotential of this activity. The paper presents several policy considerations drawn from existing goodpractice in accessibility, inclusion, outreach, impact generation and fundraising, and concludes withfurther recommendations for development and support of social board gaming in the UK.
U2 - doi.org/10.5871/infrastructure/ discussion-papers
DO - doi.org/10.5871/infrastructure/ discussion-papers
M3 - Chapter in a report
SP - 74
EP - 86
BT - Social and cultural infrastructure for people and policy
PB - The British Academy
ER -