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Playful infrastructures: building communities through social board gaming

    Research output: Chapter in Book/Report/Conference proceedingChapter in a report

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    Abstract

    Although space plays an integral role in strengthening the UK’s social and cultural fabric, merely
    putting people together in the same physical environment does not necessarily bring them together
    socially. The paper argues for a shift in the policy focus from the provision and maintenance of
    physical spaces where social connections can be formed to a more nuanced understanding of how
    such connections can be facilitated. Drawing on a case study of social board gaming in the postpandemic
    UK, the paper explores how social gatherings structured around a shared activity with a
    clear interaction framework, such as the one provided by board games, makes existing social and
    cultural infrastructures (pubs, cafes, community centres, etc.) more convivial and accessible to
    diverse demographics, including neurodivergent people and those struggling with loneliness and
    social isolation. Despite many social, economic and civic benefits of social board gaming, there are
    some barriers and challenges that need to be addressed to fully harness the community-building
    potential of this activity. The paper presents several policy considerations drawn from existing good
    practice in accessibility, inclusion, outreach, impact generation and fundraising, and concludes with
    further recommendations for development and support of social board gaming in the UK.
    Original languageEnglish
    Title of host publicationSocial and cultural infrastructure for people and policy
    PublisherThe British Academy
    Chapter5
    Pages74-86
    Number of pages13
    DOIs
    Publication statusPublished - 23 May 2024

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