PlayWrite: end user adaptable games to support adolescent mental health

David Coyle, Gavin Doherty

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

8 Citations (Scopus)
179 Downloads (Pure)


Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end users - mental healthcare professionals - to create and adapt therapeutic 3D computer games, which can then be used to support adolescent interventions. PlayWrite has enabled the creation of games that implement a range of theoretical approaches to mental health interventions and target a broad range of disorders. Here we discuss the initial findings regarding the design, clinical evaluations and adaptation strategies used in PlayWrite.
Original languageEnglish
Title of host publicationACM CHI EA 2010
PublisherACM Press / Sheridan
Publication statusPublished - 12 Apr 2010
EventCHI2010 - Atlanta, United States
Duration: 12 Apr 201015 Apr 2010


CountryUnited States


  • Mental health
  • computer gaming
  • adaptable design


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