Abstract
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end users - mental healthcare professionals - to create and adapt therapeutic 3D computer games, which can then be used to support adolescent interventions. PlayWrite has enabled the creation of games that implement a range of theoretical approaches to mental health interventions and target a broad range of disorders. Here we discuss the initial findings regarding the design, clinical evaluations and adaptation strategies used in PlayWrite.
| Original language | English |
|---|---|
| Title of host publication | ACM CHI EA 2010 |
| Publisher | ACM Press / Sheridan |
| Pages | 3889-3994 |
| DOIs | |
| Publication status | Published - 12 Apr 2010 |
| Event | CHI2010 - Atlanta, United States Duration: 12 Apr 2010 → 15 Apr 2010 |
Conference
| Conference | CHI2010 |
|---|---|
| Country/Territory | United States |
| City | Atlanta |
| Period | 12/04/10 → 15/04/10 |
Keywords
- Mental health
- computer gaming
- adaptable design