PlayWrite: end user adaptable games to support adolescent mental health

David Coyle, Gavin Doherty

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    13 Citations (Scopus)
    323 Downloads (Pure)

    Abstract

    Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end users - mental healthcare professionals - to create and adapt therapeutic 3D computer games, which can then be used to support adolescent interventions. PlayWrite has enabled the creation of games that implement a range of theoretical approaches to mental health interventions and target a broad range of disorders. Here we discuss the initial findings regarding the design, clinical evaluations and adaptation strategies used in PlayWrite.
    Original languageEnglish
    Title of host publicationACM CHI EA 2010
    PublisherACM Press / Sheridan
    Pages3889-3994
    DOIs
    Publication statusPublished - 12 Apr 2010
    EventCHI2010 - Atlanta, United States
    Duration: 12 Apr 201015 Apr 2010

    Conference

    ConferenceCHI2010
    Country/TerritoryUnited States
    CityAtlanta
    Period12/04/1015/04/10

    Keywords

    • Mental health
    • computer gaming
    • adaptable design

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