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Pre-rendering Acoustics and Illumination for Archaeological Reconstructions

Jackson Pope, Alan Chalmers

    Research output: Chapter in Book/Report/Conference proceedingChapter in a book

    Abstract

    Virtual Reality (VR) can be used as a powerful tool for the reconstruction of archaeological sites. Accurate reconstructions of sites that are no longer intact can provide insights into the lives and civilisations of earlier cultures. However, as VR applications typically have to render the scene in real-time providing many frames of animation and large quantities of sound information to the user every second, there is little processing power available to provide physically accurate sound and lighting information. In this paper we present a method for pre-rendering the lighting and sound information and then presenting these results to the user in real-time. These results, generated using a physically accurate modelling technique, provide many extra visual and auditory cues to the user, improving their sense of presence within the environment and the realism with which they perceive the reconstruction.
    Translated title of the contributionPre-rendering Acoustics and Illumination for Archaeological Reconstructions
    Original languageEnglish
    Title of host publicationVirtual Reality in Archaeology
    EditorsJ. A. Barcelo, M. Forte, D. H. Sanders
    PublisherArcheoPress
    Pages105 - 110
    Number of pages5
    ISBN (Print)1841710474
    Publication statusPublished - 2000

    Bibliographical note

    Other page information: 105-110
    Other identifier: 1000459

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