TY - GEN
T1 - Proxemics beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction
AU - Grønbæk, J.E.
AU - Knudsen, M.S.
AU - O'Hara, K.
AU - Krogh, P.G.
AU - Vermeulen, J.
AU - Petersen, M.G.
PY - 2020/4/30
Y1 - 2020/4/30
N2 - Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and orientation between people and devices. However, detection of human-human or human-device proximity also constrains flexibility in co-located social interaction. We suggest a proxemics-based approach to designing flexible cross-device interactions. From observations in a field study, we articulate how co-located sharing practices are shaped by the interplay between everyday mobile devices and the physical environment. Based on these insights, we present three cross-device prototypes as proofs-of-concept, demonstrating three design sensitivities for considering proxemics beyond proximity; incorporating features in the environment, enabling flexibility in interpersonal distance and orientation, and providing multiple alternative action possibilities. Drawing from characteristics of our prototypes, we discuss concrete proposals for designing cross-device interactions to enable flexible social interaction.
AB - Cross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and orientation between people and devices. However, detection of human-human or human-device proximity also constrains flexibility in co-located social interaction. We suggest a proxemics-based approach to designing flexible cross-device interactions. From observations in a field study, we articulate how co-located sharing practices are shaped by the interplay between everyday mobile devices and the physical environment. Based on these insights, we present three cross-device prototypes as proofs-of-concept, demonstrating three design sensitivities for considering proxemics beyond proximity; incorporating features in the environment, enabling flexibility in interpersonal distance and orientation, and providing multiple alternative action possibilities. Drawing from characteristics of our prototypes, we discuss concrete proposals for designing cross-device interactions to enable flexible social interaction.
UR - https://www.scopus.com/pages/publications/85091269713
U2 - 10.1145/3313831.3376379
DO - 10.1145/3313831.3376379
M3 - Conference Contribution (Conference Proceeding)
T3 - CHI: Conference on Human Factors in Computing Systems
BT - Conference on Human Factors in Computing Systems - Proceedings of CHI 2020
PB - Association for Computing Machinery
ER -