PUPPET: Playing and learning in a virtual world

Paul Marshall*, Yvonne Rogers, Mike Scaife

*Corresponding author for this work

Research output: Contribution to journalReview article (Academic Journal)peer-review

11 Citations (Scopus)


When a child is engaged in improvisational play, representations of the activity are transient. Thus, to reflect on or change what has been done requires great effort of memory. This paper argues that by recording aspects of children's activity while they are engaged in improvisational play, virtual environments can provide powerful tools to support children's reflection about aspects of narrative. A virtual environment called PUPPET is introduced, which aims to allow children to engage in playful interaction with autonomous agents, while recording dialogue for the characters in the world. An evaluation of the PUPPET system suggests that children found the environment to be a motivating and engaging one. Furthermore, recording and editing dialogue for the characters in the world was found to be successful in eliciting reflective thought and discussion between the children.

Original languageEnglish
Pages (from-to)519-531
Number of pages13
JournalInternational Journal of Continuing Engineering Education and Life-Long Learning
Issue number6
Publication statusPublished - 1 Dec 2004


  • Autonomous-agent
  • External cognition
  • Improvisation
  • Learning
  • Reflection


Dive into the research topics of 'PUPPET: Playing and learning in a virtual world'. Together they form a unique fingerprint.

Cite this