When a child is engaged in improvisational play, representations of the activity are transient. Thus, to reflect on or change what has been done requires great effort of memory. This paper argues that by recording aspects of children's activity while they are engaged in improvisational play, virtual environments can provide powerful tools to support children's reflection about aspects of narrative. A virtual environment called PUPPET is introduced, which aims to allow children to engage in playful interaction with autonomous agents, while recording dialogue for the characters in the world. An evaluation of the PUPPET system suggests that children found the environment to be a motivating and engaging one. Furthermore, recording and editing dialogue for the characters in the world was found to be successful in eliciting reflective thought and discussion between the children.
|Number of pages||13|
|Journal||International Journal of Continuing Engineering Education and Life-Long Learning|
|Publication status||Published - 1 Dec 2004|
- External cognition