Projects per year
Abstract
Capturing data is a key part of archaeological practice, whether for preserving records or to aid interpretation. But the technologies used are complex and expensive, resulting in time-consuming processes associated with their use. These processes force a separation between ongoing interpretive work and capture. Through two field studies we elicit more detail as to what is important about this interpretive work and what might be gained through a closer integration of capture technology with these practices. Drawing on these insights, we go on to present a novel, portable, wireless 3D modeling system that emphasizes 'quick and dirty' capture. We discuss its design rational in relation to our field observations and evaluate this rationale further by giving the system to archaeological experts to explore in a variety of settings. While our device compromises on the resolution of traditional 3D scanners, its support of interpretation through emphasis on real-time capture, review and manipulability suggests it could be a valuable tool for the future of archaeology.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW |
| Publisher | Association for Computing Machinery |
| Pages | 1366-1376 |
| Number of pages | 11 |
| ISBN (Print) | 9781450325400 |
| DOIs | |
| Publication status | Published - 2014 |
| Event | 17th ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2014 - Baltimore, MD, United States Duration: 15 Feb 2014 → 19 Feb 2014 |
Conference
| Conference | 17th ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2014 |
|---|---|
| Country/Territory | United States |
| City | Baltimore, MD |
| Period | 15/02/14 → 19/02/14 |
Research Groups and Themes
- Bristol Interaction Group
Keywords
- 3D scanning
- Archaeology
- Interpretation
Fingerprint
Dive into the research topics of 'Quick and Dirty: Streamlined 3D Scanning in Archaeology'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Sandpit: PATINA - Personal Architectronics Through INteractions with Artefacts
Fraser, M. (Principal Investigator)
1/10/10 → 1/01/14
Project: Research
Profiles
-
Professor Mike Fraser
- School of Computer Science - Head of School, Professor of Human-Computer Interaction
Person: Academic , Professional and Administrative
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