Abstract
Collision detection is an important unsolved problem in the domain of modern UAV, which would enable safe navigation in unknown environments. Stereo vision provides a compact, lightweight and low-power solution. This paper describes an adaptive system for achieving real-time stereo vision for collision detection on an embedded GPU. Several optimisations are described including using sensor fusion with an ultrasonic sensor to better filter noise, organising the computations to take advantage of the platform's heterogeneous architecture and using GPU textures to benefit from caching. A discussion of the hardware features is provided, followed by the algorithm and implementation details for disparity calculations and finally a method for identifying objects from a disparity map. The system was implemented on an NVIDIA Tegra X1, achieving 48 FPS on a 320×240 image.
Original language | English |
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Title of host publication | Proceedings of the IEEE International Conference on Imaging Systems and Techniques (IST), 2017 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Number of pages | 6 |
ISBN (Electronic) | 9781538616208 |
ISBN (Print) | 9781538616215 |
DOIs | |
Publication status | Published - 18 Jan 2018 |
Event | IEEE International Conference on Imaging Systems & Techniques - Beijing, China Duration: 18 Oct 2017 → 20 Oct 2017 |
Conference
Conference | IEEE International Conference on Imaging Systems & Techniques |
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Country/Territory | China |
City | Beijing |
Period | 18/10/17 → 20/10/17 |
Research Groups and Themes
- Photonics and Quantum