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Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance

Xiaotang Zhang, Ziyi Chang, Qianhui Men, Hubert P. H. Shum*

*Corresponding author for this work

Research output: Contribution to journalArticle (Academic Journal)peer-review

Abstract

We propose a real‐time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user‐controlled motions. Our method handles the uncertainty of future movements by introducing an intention predictor, which forecasts key joint intentions to make pose prediction more deterministic from the historical interaction. The intention is later encoded into the latent space of its reactive motion, matched with a codebook which represents mappings between input and output. It samples from the categorical distribution for pose generation and strengthens model robustness through adversarial training. Unlike previous offline approaches, the system can recursively generate intentions and reactive motions using feedback from earlier steps, enabling real‐time, long‐term realistic interactive synthesis. Both quantitative and qualitative experiments show our approach outperforms other matching‐based motion synthesis approaches, delivering superior stability and generalisability. In our method, user can also actively influence the outcome by controlling the moving directions, creating a personalised interaction path that deviates from predefined trajectories.
Original languageEnglish
Article numbere70222
Number of pages11
JournalComputer Graphics Forum
Volume44
Issue number6
Early online date15 Jul 2025
DOIs
Publication statusPublished - 1 Sept 2025

Bibliographical note

Publisher Copyright:
© 2025 The Author(s). Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd.

Keywords

  • animation systems
  • human simulation
  • motion capture

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