Abstract
We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Third International Conference on Collaborative Virtual Environments |
| Editors | E. Churchill, M. Reddy, E. Churchill, M. Reddy |
| Pages | 29-37 |
| Number of pages | 9 |
| Publication status | Published - 2000 |
| Event | Proceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000) - San Francisco, CA, United States Duration: 10 Sept 2000 → 12 Sept 2000 |
Conference
| Conference | Proceedings of the Third International Conference on Collaborative Virtual Environments (CVE 2000) |
|---|---|
| Country/Territory | United States |
| City | San Francisco, CA |
| Period | 10/09/00 → 12/09/00 |
Research Groups and Themes
- Bristol Interaction Group
Keywords
- Desktop and immersive interfaces
- Haptic feedback
- Interaction techniques
- Network delays
- Realism