Role of virtual world design in collaborative working

Avon Huxor*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

1 Citation (Scopus)

Abstract

This paper introduces the Internet-based shared worlds, and certain problems that were encountered in their use for collaborative working. These problems can be addressed, it is argued by the use of architectural notions, such as the grounding the model in a physical institution, and looking at the role of locales in real working environments. The problem of the access to these locales is made by drawing a parallel between the structure of the on-line resources, and the structure of physical spaces described in Space Syntax theory. Results from the latter, it is suggested, can inform the design of virtual spaces to facilitate both privacy and chance encounters.

Original languageEnglish
Title of host publicationProceedings of the Information Visualization Conference
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages246-251
Number of pages6
Publication statusPublished - 1 Jan 1997
EventProceedings of the 1997 International Conference on Information Visualization, IV - London, Engl
Duration: 27 Aug 199729 Aug 1997

Conference

ConferenceProceedings of the 1997 International Conference on Information Visualization, IV
CityLondon, Engl
Period27/08/9729/08/97

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