Abstract
High-fidelity rendering of complex scenes is one of the primary
goals of computer graphics. Unfortunately, high-fidelity rendering
is notoriously computationally expensive. In this paper we present
a framework for high-fidelity rendering in reasonable time through
our Rendering on Demand system. We bring together two of the main
acceleration methods for rendering: selective rendering and
parallel rendering. We present a selective rendering system which
incorporates selective guidance. Amongst other things, the
selective guidance system takes advantage of limitations in the
human visual system to concentrate rendering efforts on the most
perceptually important features in an image. Parallel rendering
helps reduce the costs further by distributing the workload
amongst a number of computational nodes. We present an
implementation of our framework as an extension of the lighting
simulation system Radiance, adding a selective guidance
system that can exploit visual perception. Furthermore, we
parallelise Radiance and its primary acceleration data
structure, the irradiance cache, and also use the selective
guidance to improve load balancing of the distributed workload.
Our results demonstrate the effectiveness of the implementation
and thus the potential of the rendering framework.
Translated title of the contribution | Selective Parallel Rendering for High-Fidelity Graphics |
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Original language | English |
Title of host publication | Unknown |
Publisher | Eurographics Association |
Pages | 59 - 66 |
Number of pages | 7 |
ISBN (Print) | 3905673568 |
Publication status | Published - Jun 2005 |