Abstract
There are two major influences on human visual attention: bottom-up and top-down processing. Bottom-up processing is the automatic direction of gaze to lively or colourful objects as determined by low-level vision. In contrast, top-down processing is consciously directed attention in the pursuit of predetermined goals or tasks. Previous work in perception-based rendering has exploited bottom-up visual attention to control detail (and therefore time) spent on rendering parts of a scene. In this paper, we demonstrate the principle of Inattentional Blindness, a major side effect of top-down processing, where portions of the scene unrelated to the specific task go unnoticed. In our experiment, we showed a pair of animations rendered at different quality levels to 160 subjects, and then asked if they noticed a change. We instructed half the subjects to simply watch our animation, while the other half performed a specific task during the animation.
When parts of the scene, outside the focus of this task, were rendered at lower quality, almost none of the task-directed subjects noticed, whereas the difference was clearly visible to the control group. Our results clearly show that top-down visual processing can be exploited to reduce rendering times substantially without compromising perceived visual quality in interactive tasks.
| Translated title of the contribution | Selective Quality Rendering by Exploiting Human Inattentional Blindness: Looking but not Seeing |
|---|---|
| Original language | English |
| Title of host publication | Unknown |
| Publisher | Association for Computing Machinery |
| Pages | 17 - 24 |
| Number of pages | 7 |
| Publication status | Published - Nov 2002 |
Bibliographical note
Conference Proceedings/Title of Journal: Symposium on Virtual Reality Software and Technology 2002Fingerprint
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