Abstract
The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. This poster presents a novel approach for creating and using task maps in selective rendering to control image detail. This a priori knowledge of task-level saliency may be used to optimize the computation of animations, saving significant rendering time without altering the user's perception of the scene.
Translated title of the contribution | Selective Rendering using Task-Importance Maps |
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Original language | English |
Title of host publication | Unknown |
Publisher | ACM SIGGRAPH |
Pages | 175 - 175 |
Number of pages | 0 |
ISBN (Print) | 1581139144 |
Publication status | Published - Aug 2004 |