Projects per year
Abstract
We propose a paradigm called Skin-On interfaces, in which interactive devices have their own (artificial) skin, thus enabling new forms of input gestures for end-users (e.g. twist, scratch). Our work explores the design space of Skin-On interfaces by following a bio-driven approach: (1) From a sensory point of view, we study how to reproduce the look and feel of the human skin through three user studies; (2) From a gestural point of view, we explore how gestures naturally performed on skin can be transposed to Skin-On interfaces; (3) From a technical point of view, we explore and discuss different ways of fabricating interfaces that mimic human skin sensitivity and can recognize the gestures observed in the previous study; (4) We assemble the insights of our three exploratory facets to implement a series of Skin-On interfaces and we also contribute by providing a toolkit that enables easy reproduction and fabrication.
| Original language | English |
|---|---|
| Title of host publication | UIST '19: Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology |
| Pages | 307-322 |
| DOIs | |
| Publication status | Published - 1 Oct 2019 |
Research Groups and Themes
- Bristol Interaction Group
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Dive into the research topics of 'Skin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices'. Together they form a unique fingerprint.Projects
- 1 Finished
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Integrated compliant actuation for untethered soft robotic systems
Conn, A. T. (Principal Investigator)
1/10/17 → 21/12/18
Project: Research