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Abstract
High-resolution optical tactile sensors are increasingly used in robotic learning environments due to their ability to capture large amounts of data directly relating to agent-environment interaction. However, there is a high barrier of entry to research in this area due to the high cost of tactile robot platforms, specialised simulation software, and sim-to-real methods that lack generality across different sensors. In this letter we extend the Tactile Gym simulator to include three new optical tactile sensors (TacTip, DIGIT and DigiTac) of the two most popular types, Gelsight-style (image-shading based) and TacTip-style (marker based). We demonstrate that a single sim-to-real approach can be used with these three different sensors to achieve strong real-world performance despite the significant differences between real tactile images. Additionally, we lower the barrier of entry to the proposed tasks by adapting them to an inexpensive 4-DoF robot arm, further enabling the dissemination of this benchmark. We validate the extended environment on three physically-interactive tasks requiring a sense of touch: object pushing, edge following and surface following. The results of our experimental validation highlight some differences between these sensors, which may help future researchers select and customize the physical characteristics of tactile sensors for different manipulations scenarios. Code and videos are available at https://github.com/ac-93/tactile_gym and https://sites.google.com/my.bristol.ac. UK/tactilegym2.
Original language | English |
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Pages (from-to) | 10754-10761 |
Number of pages | 8 |
Journal | IEEE Robotics and Automation Letters |
Volume | 7 |
Issue number | 4 |
Early online date | 1 Aug 2022 |
DOIs | |
Publication status | Published - 1 Oct 2022 |
Bibliographical note
Funding Information:The work of Alex Church was supported in part by an EPSRC CASE award sponsored by Google DeepMind. The work of Nathan F. Lepora and John Lloyd was supported in part by a Leadership Award from the Leverhulme Trust on 'A biomimetic forebrain for robot touch' under Grant RL-2016-39.
Publisher Copyright:
© 2016 IEEE.
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- 1 Finished
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Deep Reinforcement Learning for Robot Touch
Lepora, N. F. (Principal Investigator) & Church, A. (Student)
1/09/18 → 1/11/22
Project: Research