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Tangibles in the balance: A discovery learning task with physical or graphical materials

  • Paul Marshall*
  • , Peter C.H. Cheng
  • , Rosemary Luckin
  • *Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceeding › Conference Contribution (Conference Proceeding)

    37 Citations (Scopus)

    Abstract

    An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, previous work that has shown learning benefits in using physical materials often hasn't adequately controlled for the covariates of physicality. In this paper, we describe a study where we compared the effects on adults' discovery learning on a balance beam task of using either physical or graphical materials and with either control or no control over the design of experiments. No effects were found of either the type of learning material or the level of control over the experimental design.

    Original languageEnglish
    Title of host publicationTEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
    Pages153-160
    Number of pages8
    DOIs
    Publication statusPublished - 19 Apr 2010
    Event4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10 - Cambridge, MA, United States
    Duration: 25 Jan 2010 → 27 Jan 2010

    Conference

    Conference4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10
    Country/TerritoryUnited States
    CityCambridge, MA
    Period25/01/10 → 27/01/10

    Research Groups and Themes

    • Bristol Interaction Group

    Keywords

    • Balance beam task
    • Graphical
    • Physical
    • Tangibles

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