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Testing the Effectiveness of a Gamified Emotional Cognitive Bias Modification Task as an Intervention for Low Mood: Randomized Controlled Trial

Research output: Contribution to journalArticle (Academic Journal)peer-review

1 Citation (Scopus)

Abstract

Background: A cognitive bias modification (CBM) intervention targeting the bias in emotional expression perception was developed, butdespite robust training effects on emotion perception, the effect on mood was unreliable and weak. We propose a new gamifiedcognitive bias modification (GCBM) to address potential limitations that may attenuate therapeutic effects.

Objective: This study aimed to investigate the effectiveness of a single session of GCBM on emotion perception and to assesswhether the gamified version of the task would produce the same robust training effects on the interpretation of emotionalexpressions as the original CBM. The second aim was to compare the effectiveness of a single session of CBM training, CBMcontrol (no training), and GCBM training on immediate mood.

Methods: We report a between-subjects fully automated and web-based experimental study that recruited participants viathe web from the general population (N=916). We tested the effectiveness of GCBM in changing participants’ responses to ambiguous facial expressions. The primary outcome was emotion recognition bias, measured as the increased identification of happy faces. We also compared the effects of a single session of GCBM training (n=397), CBM training (n=400), and CBMcontrol (n=119) conditions on immediate mood, measured using the Immediate Mood Scaler.

Results: Results showed that participants in the GCBM intervention condition classified more ambiguous faces as “happy” after the training compared with controls, indicating an increased perception of happiness in ambiguous faces (B=1.57,P<.001). There was also evidence that GCBM training produced more positive changes in immediate mood compared with the CBM control condition (B=−3.64, P=.003) and compared with the CBM training condition (B=1.69, P=.048).

Conclusions: GCBM demonstrated promising results in changing participants’ emotion recognition bias to ambiguous facial expressions and enhance the immediate mood compared with both CBM and control conditions. These results suggest thatGCBM holds promise to be a better alternative to CBM for addressing mood-related cognitive biases. Further exploration ofGCBM’s long-term effects on mood and its clinical application is needed.
Original languageEnglish
Article numbere65103
Number of pages13
JournalJMIR Serious Games
Volume13
DOIs
Publication statusPublished - 1 May 2025

Bibliographical note

Publisher Copyright:
© Rumeysa Kuruoğlu, Angela Attwood, Ian Penton-Voak.

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