The e-mail game phenomenon

Yi-Chun Chen, Siyang Xiong*

*Corresponding author for this work

Research output: Contribution to journalArticle (Academic Journal)peer-review

2 Citations (Scopus)

Abstract

The e-mail game in Rubinstein (1989) shows that types with arbitrarily close higher-order beliefs may differ substantially in strategic behaviors. We define a notion called strategic discontinuity in arbitrary incomplete-information scenarios to generalize this e-mail game phenomenon. We show that almost all types involved in economic analysis types in finite or common-prior models display strategic discontinuity in simple games. (C) 2013 Elsevier Inc. All rights reserved.

Original languageEnglish
Pages (from-to)147-156
Number of pages10
JournalGames and Economic Behavior
Volume80
DOIs
Publication statusPublished - Jul 2013

Keywords

  • E-mail game
  • Games with incomplete information
  • Higher-order beliefs
  • Common knowledge
  • Critical types
  • FULL SURPLUS EXTRACTION
  • COMMON KNOWLEDGE

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