Abstract
The e-mail game in Rubinstein (1989) shows that types with arbitrarily close higher-order beliefs may differ substantially in strategic behaviors. We define a notion called strategic discontinuity in arbitrary incomplete-information scenarios to generalize this e-mail game phenomenon. We show that almost all types involved in economic analysis types in finite or common-prior models display strategic discontinuity in simple games. (C) 2013 Elsevier Inc. All rights reserved.
| Original language | English |
|---|---|
| Pages (from-to) | 147-156 |
| Number of pages | 10 |
| Journal | Games and Economic Behavior |
| Volume | 80 |
| DOIs | |
| Publication status | Published - Jul 2013 |
Keywords
- E-mail game
- Games with incomplete information
- Higher-order beliefs
- Common knowledge
- Critical types
- FULL SURPLUS EXTRACTION
- COMMON KNOWLEDGE