The effect of chair type on users’ viewing experience for 360-degree video

Yang Hong, Andrew MacQuarrie, Anthony Steed

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    14 Citations (Scopus)

    Abstract

    The consumption of 360-degree videos with head-mounted displays (HMDs) is increasing rapidly. A large number of HMD users watch 360-degree videos at home, often on non-swivel seats; however videos are frequently designed to require the user to turn around. This work explores how the dierence in users’ chair type might inuence their viewing experience. A between-subject experiment was conducted with 41 participants. Three chair conditions were used:xed, half-swivel and full-swivel. A variety of measures were explored using eye-tracking, questionnaires, tasks and semi-structured interviews. Results suggest that thexed and half-swivel chairs discouraged exploration for certain videos compared with the full-swivel chair. Additionally, participants in thexed chair had worse spatial awareness and greater concern about missing something for certain video than those in the full-swivel chair. No signicant dierences were found in terms of incidental memory, general engagement and simulator sickness among the three chair conditions. Furthermore, thematic analysis of post-experiment interviews revealed four themes regarding the restrictive chairs: physical discomfort, diculty following moving objects, reduced orientation and guided attention. Based on thendings, practical implications, limitations and future work are discussed.

    Original languageEnglish
    Title of host publicationProceedings - VRST 2018
    Subtitle of host publication24th ACM Symposium on Virtual Reality Software and Technology
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9781450360869
    DOIs
    Publication statusPublished - 28 Nov 2018
    Event24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
    Duration: 28 Nov 20181 Dec 2018

    Publication series

    NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

    Conference

    Conference24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
    Country/TerritoryJapan
    CityTokyo
    Period28/11/181/12/18

    Bibliographical note

    Publisher Copyright:
    © 2018 Copyright held by the owner/author(s).

    Research Groups and Themes

    • Bristol Interaction Group

    Keywords

    • Cinematic virtual reality
    • Panoramic video
    • User study

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