Abstract
This paper investigates how viewers perceive high-fidelity computer
graphics while they are experiencing actual motion. The aim is to
exploit the cross-modal interference between the human's visual and
vestibular system. This will enable only the perceptually important
parts of the imagery to be rendered at the highest quality, while
the remainder of the scene can be rendered at a significantly lower
quality, for substantially less computational cost, without the
viewer being aware of this quality difference.
A study was conducted with 24 participants using a six degree of
freedom single person motion simulator with a panoramic display. As
the simulation progressed the subjects were asked to press a button
when they identified a drop in the quality of the graphics. The
results of this study show that the subjects did indeed fail to
perceive the difference between the high and low quality images when
they were subjected to motion compared to when there was no motion.
Translated title of the contribution | The Effect of Rotational Ego-Motion on the Perception of High Fidelity Animations |
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Original language | English |
Title of host publication | Unknown |
Publisher | APGV |
Publication status | Published - Jul 2006 |