Tilt techniques: investigating the dexterity of wrist-based input

Mahfuz Rahman, Sean Gustafson, Pourang Irani, Sriram Subramanian

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

92 Citations (Scopus)

Abstract

Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the specific interaction at hand. In this paper, we systematically analyze the design space of wrist-based interactions and focus on the level of control possible with the wrist. In a first study, we investigate the various factors that can influence tilt control, separately along the three axes of wrist movement: flexion/extension, pronation/supination, and ulnar/radial deviation. Results show that users can control comfortably at least 16 levels on the pronation/supination axis and that using a quadratic mapping function for discretization of tilt space significantly improves user performance across all tilt axes. We discuss the findings of our results in the context of several interaction techniques and identify several general design recommendations.
Translated title of the contributionTilt techniques: investigating the dexterity of wrist-based input
Original languageEnglish
Title of host publication27th international Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery (ACM)
Pages1943-1952
Number of pages10
ISBN (Print) 9781605582467
DOIs
Publication statusPublished - 2009

Bibliographical note

Other page information: 1943-1952
Conference Proceedings/Title of Journal: 27th international Conference on Human Factors in Computing Systems
Other identifier: 2001137

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