Touch Points and Tacit Practices: How Videogame Designers Help Literacy Studies.

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

Original languageEnglish
Title of host publicationInternational Handbook of Interpretation in Educational Research.
EditorsP Smeyers
PublisherSpringer London
Publication statusPublished - 2014

Cite this

Rowsell, J. M. K. (2014). Touch Points and Tacit Practices: How Videogame Designers Help Literacy Studies. In P. Smeyers (Ed.), International Handbook of Interpretation in Educational Research. Springer London.