Using Design Fiction to Explore the Ethics of VR 'In the Wild'

David Green, Guy Schofield, James Hodge, Mandy Rose, Kirsten Cater, Chris Bevan, Stuart Gray

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

1 Citation (Scopus)

Abstract

In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.
Original languageEnglish
Title of host publicationTVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
Subtitle of host publication5-7 JUNE, MANCHESTER UK
PublisherAssociation for Computing Machinery (ACM)
Pages293-299
Number of pages7
ISBN (Electronic)9781450360173
DOIs
Publication statusPublished - 4 Jun 2019
Event6th ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2019 - Salford, Manchester, United Kingdom
Duration: 5 Jun 20197 Jun 2019

Conference

Conference6th ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2019
CountryUnited Kingdom
CitySalford, Manchester
Period5/06/197/06/19

Keywords

  • Design
  • Design Fiction
  • Ethics
  • Prototypes
  • Scenarios
  • Virtual Reality
  • VR
  • Workshop
  • XR

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    Cite this

    Green, D., Schofield, G., Hodge, J., Rose, M., Cater, K., Bevan, C., & Gray, S. (2019). Using Design Fiction to Explore the Ethics of VR 'In the Wild'. In TVX 2019 - Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video: 5-7 JUNE, MANCHESTER UK (pp. 293-299). Association for Computing Machinery (ACM). https://doi.org/10.1145/3317697.3323346