Virtual Convergence: Synergies in Virtual Worlds and Videogames Research

Jennifer M K Rowsell, Sandra Schamroth Abrams, Guy Merchant

Research output: Contribution to journalEditorial (Academic Journal)peer-review

Abstract

This special issue initiates an important dialogue about learning and meaning making with articles that address socio-culturally mediated and embodied activity across different media and contexts. Our initial intention to bring together scholars who investigate virtual worlds and videogames was to highlight how work in both fields may overlap and inform a larger discussion about meaning making. What we found, however, was that our original ideas around convergence have become more expansive as we place virtual world and videogame play within the wider context of digital culture. Here we see digital communication absorbed into the fabric of everyday life to a level at which holding distinctions between on- and offline interaction, communication or play become hard to sustain, as many of this special issue’s contributing authors suggest.
Original languageEnglish
JournalTeachers' College Record
Volume119
Issue number12
Publication statusPublished - 16 Sept 2017

Fingerprint

Dive into the research topics of 'Virtual Convergence: Synergies in Virtual Worlds and Videogames Research'. Together they form a unique fingerprint.

Cite this