TY - JOUR
T1 - Virtual Convergence:
T2 - Synergies in Virtual Worlds and Videogames Research
AU - Rowsell, Jennifer M K
AU - Schamroth Abrams, Sandra
AU - Merchant, Guy
PY - 2017/9/16
Y1 - 2017/9/16
N2 - This special issue initiates an important dialogue about learning and meaning making with articles that address socio-culturally mediated and embodied activity across different media and contexts. Our initial intention to bring together scholars who investigate virtual worlds and videogames was to highlight how work in both fields may overlap and inform a larger discussion about meaning making. What we found, however, was that our original ideas around convergence have become more expansive as we place virtual world and videogame play within the wider context of digital culture. Here we see digital communication absorbed into the fabric of everyday life to a level at which holding distinctions between on- and offline interaction, communication or play become hard to sustain, as many of this special issue’s contributing authors suggest.
AB - This special issue initiates an important dialogue about learning and meaning making with articles that address socio-culturally mediated and embodied activity across different media and contexts. Our initial intention to bring together scholars who investigate virtual worlds and videogames was to highlight how work in both fields may overlap and inform a larger discussion about meaning making. What we found, however, was that our original ideas around convergence have become more expansive as we place virtual world and videogame play within the wider context of digital culture. Here we see digital communication absorbed into the fabric of everyday life to a level at which holding distinctions between on- and offline interaction, communication or play become hard to sustain, as many of this special issue’s contributing authors suggest.
M3 - Editorial (Academic Journal)
SN - 0161-4681
VL - 119
JO - Teachers' College Record
JF - Teachers' College Record
IS - 12
ER -