Abstract
In our hyper-aestheticised world it is perhaps no surprise that we are increasingly coming to know ourselves through ideal types derived not through analytic social science but through the discourses of social science fiction. In this brief chapter I attempt to frame contemporary issues of urban governance through the genre of cyberpunk, the literary concomitant of much of cyberculture. My contention (Burrows, 1996), although certainly not an original one (Kellner, 1995), is that with the demise of the meta-narrative many of the themes and processes which a symptomatic reading of cyberpunk reveal are a good deal more insightful than are those offered by what now passes for the theoretical and empirical mainstream (Hamnett, 1994; Mollenkopf and Castells, 1991; Sassen, 1991).
| Original language | English |
|---|---|
| Title of host publication | The Governance of Cyberspace |
| Subtitle of host publication | Politics, technology and global restructuring |
| Publisher | Taylor and Francis Group |
| Pages | 35-42 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781134755691 |
| ISBN (Print) | 9780415147231 |
| DOIs | |
| Publication status | Published - 1 Jan 2003 |
Bibliographical note
Publisher Copyright:© 1997 selection and editorial matter, Brian D.Loader.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Research Groups and Themes
- SPS Centre for Urban and Public Policy Research
- SPS Governance and Public Policy Research Centre
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