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Virtual culture, urban social polarisation and social science fiction

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

Abstract

In our hyper-aestheticised world it is perhaps no surprise that we are increasingly coming to know ourselves through ideal types derived not through analytic social science but through the discourses of social science fiction. In this brief chapter I attempt to frame contemporary issues of urban governance through the genre of cyberpunk, the literary concomitant of much of cyberculture. My contention (Burrows, 1996), although certainly not an original one (Kellner, 1995), is that with the demise of the meta-narrative many of the themes and processes which a symptomatic reading of cyberpunk reveal are a good deal more insightful than are those offered by what now passes for the theoretical and empirical mainstream (Hamnett, 1994; Mollenkopf and Castells, 1991; Sassen, 1991).

Original languageEnglish
Title of host publicationThe Governance of Cyberspace
Subtitle of host publicationPolitics, technology and global restructuring
PublisherTaylor and Francis Group
Pages35-42
Number of pages8
ISBN (Electronic)9781134755691
ISBN (Print)9780415147231
DOIs
Publication statusPublished - 1 Jan 2003

Bibliographical note

Publisher Copyright:
© 1997 selection and editorial matter, Brian D.Loader.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Research Groups and Themes

  • SPS Centre for Urban and Public Policy Research
  • SPS Governance and Public Policy Research Centre

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