Abstract
An individual's affective (i.e. emotional) response to exercise may play an important role in post-exercise eating behaviour for some individuals. Taking advantage of advances in fully immersive virtual reality (VR) technology, this study aimed to: a) examine whether VR exergaming can improve the psychological response to exercise in inactive adults, and b) assess the extent to which this improvement reduces post-exercise appetite and eating behaviour. In a cross-over study, 34 adults not meeting the World Health Organisation's physical activity recommendations completed two exercise sessions on a stationary bike; one while engaging in a VR exergame and one without VR. Monitoring enabled heart rate, energy expenditure, and duration across conditions to be closely matched. The Physical Activity Enjoyment Scale, Feeling Scale, Felt Arousal Scale and Borg's Ratings of Perceived Exertion were measured to capture the affective responses to exercise. Appetite and eating behaviour were evaluated using visual-analogue scales, a computerised food preference task, and intake at a post-exercise buffet meal. Cycling in VR elicited greater exercise enjoyment (p < 0.001, η2p = 0.62), pleasure (p < 0.001, η2p = 0.47), and activation (p < 0.001, η2p = 0.55). VR exergaming did not alter perceived physical exertion (p = 0.64), perceived appetite (p = 0.68), and preference for energy dense (p = 0.78) or sweet/savoury foods (p = 0.90) compared to standard exercise. However, it did result in a mean 12% reduction in post-exercise food intake (mean difference: 105.9 kcal; p < 0.01; η2p = 0.20) and a decrease in relative food intake (p < 0.01; η2p = 0.20), although inter-individual differences in response to VR exergaming were observed. The integration of VR in a cycling workout improves the affective experience of physical activity for inactive adults and reduces subsequent food intake. Virtual reality technology shows potential as an adjunct tool to support adults in weight management programmes become more active, especially for those individuals who are prone to eat in excess after physical activity.
| Original language | English |
|---|---|
| Article number | 106058 |
| Number of pages | 10 |
| Journal | Appetite |
| Volume | 175 |
| Early online date | 20 Apr 2022 |
| DOIs | |
| Publication status | E-pub ahead of print - 20 Apr 2022 |
Bibliographical note
Funding Information:SS is supported by the NIHR Biomedical Research Centre at University Hospitalsof Bristol and Weston NHS Foundation Trust and the University of Bristol . The views expressed are those of the authors and not necessarily those of the NIHR or the Department of Health and Social Care.
Funding Information:
SS is supported by the NIHR Biomedical Research Centre at University Hospitalsof Bristol and Weston NHS Foundation Trust and the University of Bristol. The views expressed are those of the authors and not necessarily those of the NIHR or the Department of Health and Social Care. We thank the Bristol Virtual Reality Lab and Opposable VR team for volunteering their time and expertise in virtual reality to ensure that this study was completed successfully. We additionally thank Kevin Berna, Kim Kakosche and Shiwa Ghassabei for helping in data collection as part as their Erasmus studies at the University of Bristol.
Publisher Copyright:
© 2022 The Authors
Research Groups and Themes
- Physical and Mental Health
- Nutrition and Behaviour